5.0.3


Hi all, new version! Lots of really varied stuff here… big thanks to my patrons for supporting me and also doing a lot of beta testing!

Note: There is a new block and evasion system that some people find frustrating. Im still in the process of tuning it, but there is a mod available on discord and in the downloads (noblock.zip) that disables the block and evasion system atm.

I’ll be looking to do some hotfixes to fix any issues that may have cropped up in this release.

5.0.3

  • Added explosive barrels to levels. Beat them down without igniting them to take their gunpowder.
  • Blink split into 3 spells for 1 spell point, each adding +1 range
  • Changed Secure Defense to give more block at 0 willpower but half at max willpower
  • New spells: Shield of (un)Clarity (Trainee only), Desire Burst (Trainee only), Liquid Metal, Raise Defense (Fighter only), Evasive Maneuvers (Rogue only), Break Free (Fighter only), Phase Dance, Double/Triple/Quadro/Total Accel, Spatial swap
  • Inner power now applies before multipliers
  • Slime ball trail does 20 damage instead of 40
  • Added divine locks for enforcing Bound Crusaders!
  • WIP Fixed item duplication glitch
  • Fixed bug where outfit pieces that overlapped with restraint models would not get hidden
  • Added auto strip before loading a code
  • Magical Overload is now trainee exclusive
  • Outfits, binding dresses, and petsuits now affect stealth slightly for the matching faction
  • Security level now affected by faction rep
  • Security now decays by 5 per floor instead of 1
  • Various factions will apply very strict restraints when above 100 security level
  • Added fashion cuff assets
  • Increased vulnerable accuracy bonus to 2x from 1.33x
  • Fixed issue with legbinder clipping with ankle cuffs
  • Made enchantments correlate more with other enchantments on the item
  • Added Shadow Bleed weapon enchantment
  • Added two new ghosts
  • Added ghost traps are more common on chests
  • Added skeleton, zombie, and mummy traps to the chest trap rotation
  • Added perk shrine bondage visibility options
  • Perk shrines can now give gold- locked restraints, configurable in challenge settings
  • Added new uncancelable ‘quests’ for the various starting perks
  • Added more rubble around the map
  • New enemies: Tome of Belts, Tome of Ropes, Tome of Bondage, Liquid Metal Cube, Skeleton Archer
  • New buyable restraint: Divine Chastity Belt
  • New Light spell: Holy Orb
  • New shadow spell: Shadow Dance, The Shadow Within
  • Shadow Slash now deals bonus damage when you are in the shadows, but deals less damage otherwise
  • Added accuracy upgrades
  • Added physical damage upgrade
  • New fighter upgrades: Gunslinger, Deadly Aim, Effortless Assault
  • Heal and Healing Light moved to Light tree
  • New summon: Nature Spirit
  • New Summoning spells: Flash Portal, Selective Portal, Banishing Portal
  • Portal removed
  • New weapon: Maids feather duster
  • New restraint: Duster Gag
  • Arcane Barrier is now a shield
  • The world is now greyscale if Light Filter is on and time is slowed down. Color briefly resumes on the turn before the world takes a step
  • Enemies cannot dodge while blinded
  • Conjured Armbinders, Straitjackets, and Legbinders are undodgeable and reduce the enemy’s ability to block
  • Reduced block amount for higher rank enemies (they reduce less damage per block)
  • Added flash bomb consumable
  • Smoke bomb now can be thrown
  • Flash spells now blind but stun less
  • New fighter spell: Enrage
  • Nerfed some of the Block upgradesProblem Solving (Rogue)
  • Some enemies now have shields
  • Enemy evasion and block reworked. Enemies now gain evasion and block tokens when they see you, based on their evasion/block chance.
  • Player accuracy reworked. Accuracy now reduces the amount of evasion tokens removed when an enemy dodges an attack
  • Being bound now reduces your base damage for non- magic weapons and unarmed. Magic and enchanted weapons are unchanged
  • Added quest markers for quest enemies on minimap
  • Made quest enemies spawn closer together
  • Visibility is reduced by 50% while either holding still or moving while slowed.
  • Visibility is increased by 50% while attacking or casting
  • Camouflage now does not end if you move near a wall
  • Added prefixes and suffixes to enchantments
  • Added icons to show curse effects on buff bar
  • Enemies now show if they are unstoppable in the tooltip

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Comments

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(+1)

I love your game~

(+1)

It’s been good seeing you again :3 

(+1)

Thankee!

Been sitting in a hotel room for weeks with nothing to do and activity restrictions heh. Hence a lot of time to code