5.4 Release
Kinky Dungeon » Devlog
Modding
- Added modding framework for enemies witnessing spell components and applying prison restraints accordingly
- Changed all “ChangeX” (e.g. ChangeMana) stat change functions to have an src field to help determine source
- Added mod compat setting for above, changed names of functions
Features
- added rename NPC in collection
- Prisoners that spawn in levels now come with restraints!
- Dragons will spawn with lairs and treasure (enchanted items)
- Dragons will wander on the map, but go back to check their lairs periodically
- Enemies will now pull each other off of latex pools and other dangerous terrain
- Unstoppable foes can now be moved on conveyors if disabled. Unflinching can if slowed.
- Highsec prisons are now persistent
- Universal solvent now rescues Encased Adventurers (if you choose to use it for such)
- Universal solvent now removes encased debuffs from NPCs and grants glue resist to NPC/player for 30 turns
- Giving Good Girl Gifts to NPCs will now temporarily increase their submissiveness
Content
- More immersive experience being brought to jail
- Added wandering maid knight & squire
- added the Sweeper and the Persuader
- Added santa hat, festive harness fashion restraint
- Added strip search dialogue in jail
- Added rare Latex Doll Stand furniture
- Added new map escape objectives: Nevermere servers, Dollsmith/Ancient Robot server drones, Draconic Seals
- New perk: Unidentified Wear (thanks Enraa!)
- Removed Unfocused perk, added Focused Strikes and Focused Power
- New enemy: Witch’s Apprentice
- Added Essence Necklace
- New Trainee spells: Conjure Essence Mote, Shock Collar, Psychic Link, Mental Defiance
- New Trainee upgrade: “Mental Fortitude: While WP >75%, regenerate to full”
- Added ‘spike’ trap
- More sound effects
- Added Dragon’s Lair sound track
QoL
- Interacting now turns to face if it doesnt interact with anything, or if a turn passed when you interacted
- Pickaxe now can be used quickly by clicking on the wall (thanks Enraa)
- Did some optimizations to help performance. Please report any issues specifically with buffs not having an effect (on player or enemy).
- Added minimap labels (option in UI)
- Minimap moves with inspection
- Allow viewing journey map in journal
- Shrines dont remove favorited restraints
- Crystal shockwaves from heirophant allies should no longer hit the player
- Added wait speed options
- Made settings for toggles appear after hovering over the buttons for a bit
- Show owned items in NPC shop interface
- Add option to untie NPC
Balance
- Rogues can now wield 2h weapons in the offhand without penalty (but not heavy or massive)
- No longer need to pass room escape method to backtrack (except boss rooms)
- Rebalanced many perk costs in general
- Being distracted now decreases accuracy of most weapons
- Being distracted now raises the stamina cost of staves
- Made yokes and fiddles more common in the enchanted restraints loot table
- Removed Second Wind from the perk selection
- Replaced Trainee’s Mana Burst with Essence Motes (active spell)
- Reworked Trainee’s Desire Burst to use motes
- Added Mana Burst back as an upgrade
- Defeating enemies now restores WP
- Vengeance now gives 10% of the DP from before
- Limit surge is now 40 WP instead of 50
- Being hit by an Observer’s beam now attracts the Shadow to your position
- dragon girls and dragon queens can no longer spawn as bounties for the Bounty escape method
- Field of Frost has been split into progressively bigger upcasts.
- StormBreaker has been buffed so it gives electric resist, and also uses incoming damage to determine duration
Bugfixes
- Fixed cursed plugs being removable through belts
- Fixed high guilt causing negative security gain when chased
- Fixed too long autosave interval
- Added compat to help old saves not be broken by new journey organization
- Fix issues with minimap labels
- Fix bug with retro animations hiding most effect tiles
- Fixed jail doors not getting locked properly (or more accurately, lock info being lost forever)
- Fixed bug where enemies wouldnt spawn in high sec jail when the enemies arent aware of you
- Fixed issues where party members didnt get properly spawned on the map to rescue
- Clear restraints from outfit when loading into wardrobe from title screen
- Fix save game code missing in non roguelike mode
- Changed layer of pantyhose to go under socks/stockings
- The shadow now properly applies a cursed item when she catches you
- Enchant Rope now affects NPC restraints properly
- Fixed a bug where entities other than player would benefit from rogue super crit/surprise bondage
- fixed missing nurse bound sprite
Misc
- “Elemental Energy” mapmod replaced with “Dragon Sighting”
- Early elevator halls may have dragon girls instead of dragons
- Enemies leashing the player to highsec jail should directly leash to highsec instead of always stopping by furniture
- Capture option from menu now places in highsec jail if being dragged there
- Calling a guard should now pick an eligible character on the map instead of spawning one
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Kinky Dungeon
A devious roguelike
Status | In development |
Author | Ada18980 |
Genre | Role Playing, Adventure |
Tags | Adult, Anime, bondage, Eroge, Erotic, Female Protagonist, Lesbian, Roguelike, Singleplayer |
Languages | English, Japanese, Korean, Chinese |
Accessibility | Configurable controls |
More posts
- 5.4.332 days ago
- 5.4.328 days ago
- 5.4.31 patch10 days ago
- 5.4.30 patch12 days ago
- Devlog 5.458 days ago
- 5.3.5079 days ago
- 5.3.47 update90 days ago
- 5.3.39 patchSep 24, 2024
- 5.3.38 hotfixSep 23, 2024
Comments
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Hi Ada. Just wanted to let you know of a bug.
started a new run and on the first floor went into a Mummy lair. When I went to leave the stairs didn't work at all, so I took the elevator to summit. The summit was empty and the elevator only had options to leave or go to summit again. So that run is completely stuck.
What version are you on? Also are you using an old save?
The version I posted the comment on is what I was using. And nope did a brand new save/clean slate.
Played some today with the updated version and had a dark passageway with the same layout and I could use the stairs still. So maybe fixed with new version?
Edit:saw my comment on main page instead.
I believe it was 5.4.30 (maybe patch 1)
好耶
终于等到了